MAINFRAME // START SYSTEM // METHOD INTEL // BRIEFING MISSION // EXPERIENCE
Focus Areas

SIX FOCUS AREAS.
ONE SYSTEM.

OMNI G.A.M.E. is a movement system for expanding your movement spectrum.

Different focus areas, one shared mechanism:
structured exploration expands the available solution space.

INITIATE PROTOCOL
01 Structure Under Pressure

COMBAT

COMBAT explores timing, distance, perception and tactical decisions under pressure. Existing fighting material remains the reference. Defined tasks make additional movement options visible when situations change.

In action design, distance, angle and timing can be explored with clear rules. The aim is readable, repeatable movement that can be adapted to the partner and production context.

MECHANICS
Combinatorics (directional logic), step logic and contact rules. Defined tasks make timing and distance comparable.
TRAINING FOCUS
Distance, timing and readable action for the camera; choices are tested in context.
PRECISION Clarity in every direction
TIMING Sense of distance and rhythm
SAFETY Control for partner and self
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Combat System
Primary Targets
Martial Artists

HEMA, FMA, Karate, MMA. Transform your martial art into camera-effective action.

Stunt Performer

Explore believable, repeatable action under production conditions.

Motion System
02 Intelligence in Motion

MOTION

MOTION examines dynamics, speed, rhythm, flow and weight transfer. Defined changes let you compare how movement is organized and where effort goes.

Explore how the same movement can be reorganized, accelerated, slowed or transferred through changes in rhythm, timing and weight transfer.

MECHANICS
Grounding, weight transfer, isolation and integration. Defined tasks make differences in movement organization observable.
TRAINING FOCUS
Transitions, movement organization and comparison of effort under changing conditions.
AWARENESS Feel the space around you
FLOW Transitions without breaks
CONTROL Steer energy consciously
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Primary Targets
Athletes

Compare movement choices for your own athletic task and context.

Movers / Actors

Combine flow and structure. Move with intent, not out of habit.

03 Intention Made Visible

EXPRESSION

Technique without intention is just gymnastics. EXPRESSION fills the form with meaning. It's not about “acting” emotions, but making them visible through physical action (doing).

We couple your inner state to your outer form. Why do you move? What is the goal? We translate abstract terms like “anger” or “determination” into concrete parameters: rhythm, tension, gaze. So your performance is not just seen, but felt.

Why Expression

“When the action begins, the character disappears.”

The industry today demands both — deep acting and believable physical performance. Actors bring that. But in the moment of action, the character often collapses into a generic fighter. Expression is the layer that prevents this: we don't force an alien fighting style, we provide the system that adapts mechanics to exactly this character.

The action serves the character — never the other way around.

→ Full pitch: omni-game.net/expression
MECHANICS
Intention-action coupling. Work with Laban efforts and tactical behavior.
TRAINING FOCUS
Physical readability of character, intention and action.
INTENTION Every movement has a reason
PRESENCE Fill the space
CLARITY Make emotions readable
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Expression System
Primary Targets
Performers

Embody your role. Make the inner conflict outwardly visible.

Creators

Understand the visual language of bodies in space for your directing.

Performance System
04 Action That Reads

PERFORMANCE

Movement can be precise and still disappear on stage or camera. OMNI PERFORMANCE connects physical action to framing, timing and scenic intention. You learn to understand what the audience can actually read — not only what your body feels.

We work with angles, marks, tempo and repeatability. The aim is to explore how action can remain readable and repeatable under stage or camera conditions.

MECHANICS
Camera axis, stage geometry, marks, rhythm and repeatability.
TRAINING FOCUS
Precision, readability and repeatability under performance conditions.
PRECISION Hit the mark without losing the action
READABILITY Make the decisive beat visible
REPEATABILITY Compare repeatability across takes
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Primary Targets
Stunt & Physical Performers

Test how action remains readable and repeatable when production conditions change.

Actors & Directors

Connect physical choices to framing, character and the dramatic purpose of the scene.

05 Organization Before Effort

MOVEMENT

Your body solves every task through organization: how weight travels, joints coordinate and balance adapts. OMNI MOVEMENT makes these mechanics readable. Instead of copying a shape, you learn why a movement works.

Motion shapes rhythm and flow. Movement examines how the body is organized. We analyze pathways, transitions and efficiency so your body can reorganize when space, speed or task changes — with less noise and more available options.

MECHANICS
Body organization, movement pathways, joint sequencing and weight transfer.
TRAINING FOCUS
Body organization, movement quality and available transitions.
ORGANIZATION Coordinate the whole body around the task
QUALITY Make transitions cleaner and more available
EFFICIENCY Compare effort and intent
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Movement System
Primary Targets
Movers & Athletes

Understand how your body organizes force, balance and transitions instead of only copying form.

Coaches & Practitioners

See why movement succeeds or fails and build adaptable progressions from that information.

Cognition System
06 Decisions Under Change

COGNITION

The situation changes before a memorized answer is ready. OMNI COGNITION trains what happens between perception and action: what you notice, how you choose and how quickly you adapt.

Through changing cues, constrained tasks and problem-solving under pressure, we make decision patterns visible. The goal is not to collect more reactions. It is to recognize the relevant information and act before habit takes over.

MECHANICS
Cue recognition, option filtering, decision timing and adaptive problem-solving.
TRAINING FOCUS
Perception, choice and adaptation under changing conditions.
PERCEPTION Notice the information that changes the task
DECISION Choose before habit chooses for you
ADAPTATION Change the solution when conditions change
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Primary Targets
Fighters & Performers

Explore how changing cues affect perception and choice under pressure.

Coaches & Researchers

Design tasks that expose perception, decisions and adaptation rather than testing memory alone.

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